Posts Tagged ‘Bytewire’

Jul
18

Bytewire Logo Conundrum

July 18th, 2010 by Elliot Reeve

Bytewire Ltd was formed towards the latter end of 2008 and to this day we have never had a logo we were fully satisfied with. We have had a range of different styles, colours and design but none of which we really fell in love with and which we were proud to say was our  logo.

Therefore we decided it was time to put this right and get a logo which we could be identified by. After all corporate identity is important with any company and even more so with one which bases a large part of its presence online.

We had several attempts to create the logo ourselves however after a long debate we decided we were too close and too involved with the company that it would be best suited to a specialist logo design company. Having drafted in the logo design company we set about explaining our criteria of what we wanted it to look like and what we felt the logo should achieve.

Design Phase 1

The design phase began with an agreement of 6 initial designs being created in which we would then voice our opinions over and then develop a particular logo from the choice.

Having analysed the 6 designs we received we felt that none of them really suited our genre of company. We were looking for a more gaming/techy feel to the design and felt all of these logos lacked that cutting edge…..back to the drawing board!

Design Phase 2

After more discussions between ourselves and the logo design company they set about designing more logos in attempt to get the look and feel of the design more accurate of that of a web gaming company.

Again the designs we received, although very nice, did not match the logo we could visualise a company such as ours having. The designs above would have fitted on a Garden Centre or similar but for a website and gaming company it just did not look right….back to the drawing board!

Design Phase 3

Determined to get a logo which we felt would mirror the image of our company we proceeded with more discussions to try and bring both ours and the designers thoughts closer together. They then went away and created the following.

Having finally received a couple of designs which we felt had potential we were pleased. The next step was to develop the two designs we liked, right hand side on the top row, and turn them into our company logo.

Development Phase 1

With a good base in place to develop the logo we wanted to refine these ideas and turn them into something more eye catching. One of the most important aspects of a logo for us was the ability to be identified by just the Logo Symbol for example a Nike tick. The next stage of the development aimed to work on this philosophy.

After receiving these logos from the design company we really felt we were getting somewhere with our logo but we had another problem, we now liked more than one of the logos designs, how do we choose?

Development Phase 2

In an attempt to make or break our decision about the logo designs we asked for one last attempt at developing the logos above. We felt we could go on and on with tweaks and adjustments but there had to come a time when enough was enough.

Although we liked these designs we were slowing warming towards one particular design which we felt represented our company well.

Decision Time

After our rollercoaster ride to find a logo which we liked and felt represented our company it was now decision time. As the logos progressed we were generally swaying towards one design more than others. However to give a chance to all logos we kept our options open and continued to ask for both of the original design ideas to be developed. The logo we chose to be our company logo is shown below.

We chose the logo above because we felt it suited our criteria the best. It can be used as a logo with or without the surrounding text, it fits our genre and it looks good. No doubt there will be further developments to the logo as time goes on but for now it works well.

May
18

What we are up too….

May 18th, 2010 by Elliot Reeve

Its been a while since our last post on Bytewire so we thought it was time for an update on what we have been up to, what we have been planning and an insight into the future for us at Bytewire.

Recent news

We have focused our efforts over the past few months largely on our online game, Street Crime. Street Crime has evolved into a popular gangster text based game with now over 15,000 registered users and over 600 users playing on a daily basis. We have been working on improving and implementing new and old features to enhance overall gameplay.

Below is a short overview of recent additions to Street Crime :

  • Turf Damage – Gangsters turfs now come under threat from a series of random events which cause damage to the buildings which costs money to restore. If a building reaches 100% damage it will no longer produce an income to the gangster. This feature is a replacement for the previous maintenance feature which was too static.
  • Trade – Provides a secure feature for gangsters to trade various items such as casinos, cars, credits and crews with each other. Each player adds their side of the trade in and then locks in their items. Only when both players have locked in their items and finalised the deal will the items switch hands.
  • Weapons – Street Crime now boasts a weapons locker of more than 30 different weapons which can be unlocked through earning Prestige throughout the game. There are 6 categories of weapons all of which serve a different role in the game. Weapons needs to be trained up in order to fulfill their potential when using them in an attack.
  • Achievements – An additional 40+ achievements have been added to Street Crime to give gangsters additional tasks to achieve whilst playing the game. The achievements range from easy tasks such as crushing 350 cars to stealing 50 cars in succession without getting one confiscated by the police.

Coming soon to Street Crime

With the recent additions of Heavies, Turf Damage, Weapons and more we are now getting close to an announcement for Attack so stayed tuned for more information. We have been working on attack and all its interlinking features for sometime now as we hope to produce the most unique attack systems of any online game of this genre.

Look what our designers have been up too

Our designers have been busy building us some new graphics for Street Crime characters to replace our old system with a cool new fresh look. We’re naturally really excited about these new funky characters and will be looking to get the system into the game as soon as possible. Check out some of the characters we made below.

Our Plans

At Bytewire we believe its good to plan ahead and have therefore already discussed various key areas and key development projects we will be pursuing and developing in the near future. We are devoted to continuing to work in the online games sector as we continue to work on Street Crime and aim to create one of the largest gangster games on the internet. In addition to Street Crime we also have further game ideas which we have developed over time that we would like to see come to fruition, when the time is right and the development time is available from our already jam packed schedule.

We also plan to broaden our horizons by working on a Facebook game which we hope will open our games to a wider variety of users. In addition to this we hope to make mobile versions, including an iPhone application, of our current game Street Crime to ensure users can keep their accounts up to date even if they are not able to access a computer.

There are also plans to develop our core websites such as games top sites and a game advertising network as we feel these would accompany our core competences as a business well. More details on all of our upcoming projects will follow in the future.

Feb
26

Bytewire meets Fubra Ltd

February 26th, 2009 by Elliot Reeve

We are very pleased and proud to announce our partnership with Fubra Ltd a media over ip company based in Aldershot, United Kingdom. Fubra Ltd are a very interesting company primarily run by Brendan Mcloughlin and Paul Maunders they own many large websites including OurProperty.co.uk and MyJobSearch.com.

Fubra expressed interest in our Online Game’s and we have since agreed to work together to produce more.
We hope in the future we can make some awesome new games and boost the profile of both our companies through doing so.

Established in 2000 they started out very much like we started out, two enthusiastic computer and web users who thought they could provide a service. Much like myself and Elliot they specialize in web-design. Eight years later they are now a very successful and ever growing company with some envious assets.

Fubra have been a very successful company in the recent years and have some valuable experience and knowledge in the field. In the past week or so we have already learnt alot from them and are very grateful. We are really looking forward to how our relationship will develop in the future and how our two companies can work together.

The first order on the menu is to build Street Crime into a massive pillar for online gaming. More will be announced on this in the coming weeks, so make sure you watch this space!

Feb
26

Bytewire website launches

February 26th, 2009 by Dave Heward

Today, 18th December 2008, we release our Bytewire Ltd website. Bytewire Ltd specialise in website design, online gaming, computer and laptop repairs and home networking. For a full list of services Bytewire Ltd offer please see the services page. The aim of the site is to begin building our web presence whilst also advertising the services and expertise that we offer.

Jan
27

A long but crazy week!

January 27th, 2009 by Dave Heward

This week has been a really long week for us all here at Bytewire and one hell of a roller coaster ride. Not just any roller coaster ride, one which could rock the socks off of your average nobody (like me) any day. One could not have expected the week to turn out the way it did, never the less  it has been one awesome week and one which ive gained many new experiences from.

Ever since I graduated from university I have always wondered where abouts would I ever use some of the things that I have been taught and what would I remember if any when it came down to the crunch? ( In hein site this philosophy may have been the sole reason I under-achieve academically, im a sceptic what can I say ).

In Short: Not really! You can never prepare yourself fully nor can you have knowledge in everything. However if your anything like me reading book after book more than likely went straight over your head im more of a learn from doing person. This week was EXACTLY that, chucked in at the deep end clawing for scraps of information and knowledge that I vaguely remember from things I should know pretty well.

Did I remember much? Not really! Your starting to see a pattern here. However we muddled through and came out the other side with a far greater knowledge for the future all from learning intensely by doing.

This weeks been a really crazy week, but also one where I feel progression and achievement. I might even be in danger of starting to feel proud of what we have achieved in such a short time.

The next few months are most certainly going to be a very exciting time for us all here at Bytewire!

So whats next?

Back to the grind and lets hope we can achieve even more in the weeks to come!