At Bytewire we are often faced with long projects which are developed over many months, sometimes even years in the case of our biggest project Street Crime and it can often be demoralising to continue to work on the same project over such a long period of time. There can be times when you feel the project is not moving along as well as you would like or you are stuck in a bit of a rut.
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We have released our latest online game, Street Crime which is a thrilling gangster game mmorpg, emerse yourself in the world of a gangster.
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Over the last week or so we have been watching over street crime and noticed a huge overload of bullets in the system. This is mainly due to a small drop in players and the city bullet factories producing far too many bullets per day for the amount of players that they serve.
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Today we made some slight changes to the menu and adjusted a few features. Property has been renamed as Real Estate. We revamped and renamed the selling and buying of credits and as of tommorow morning non paying accounts will be able to buy credits to make themselves a member from other players.
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Today we have added a new feature to Street Crime called Testament which should ease the pain of being killed in an attack.
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