Over the weekend I took sometime to think about what makes a good MMO (massively multiplayer online) game. After giving it some thought and jotting down various combinations I decided that 5 points stood out for me more than any others.
Release a “finished” game
Build a thriving economy
Make it easy to meet individuals / groups
Focus on the game and its story or theme
There is alot of reasons why these are very important factors when making an
Yesterday here at Bytewire we had a most interesting debate about something which was seemingly un-important when it began. Let me explain the situation quickly before I dive right into the debate at hand.
Here at Bytewire we have the football fever! A few weeks ago whilst sitting in the summer sun enjoying a few quiet drinks after a kick about, some friends and us got thinking about upping the stakes a little bit this world cup, but we didn’t really know how or what we wanted to do. There were tonnes of people jumping on the dream team world cup site / apps wagon. But as there was no budget or any kind
Today we launched a new toplist site called Gamez Toplist. Gamez Toplist ranks free and paid online mmorpgs, rpgs, and servers amongst various other things voting links are given on sign up and the players of each game can then vote for there site.
Over the last week or so we have been watching over street crime and noticed a huge overload of bullets in the system. This is mainly due to a small drop in players and the city bullet factories producing far too many bullets per day for the amount of players that they serve.
Today we made some slight changes to the menu and adjusted a few features. Property has been renamed as Real Estate. We revamped and renamed the selling and buying of credits and as of tommorow morning non paying accounts will be able to buy credits to make themselves a member from other players.