It’s been quite sometime since our last post on Bytewire. But we’re still doing some interesting things. This weekend Dave decided to mess around with arcade based scripts (again) and has as a result of a short hack released his new free flash games arcade site built on WordPress called hifivr
The concept is simple. Join an already hugely crowded free flash games site market and try to make something well built, unique and a little bit fresh! Easy right?
Just recently we decided to put another one of our ideas, for a game, into production (we tend to have quite a few) our justification for this, is, this is how we got into web design. And we absolutely love doing it, we feel it really gives us the power to create something passionately and also have a lot of fun along the way, which is great. So we also thought what better thing to do than begin blogging our
We’ve recently been racking our brains over possible ways to keep a PHP Framework we’ve been developing, agile within individual projects. The Framework is still quite young development wise, but it is mature enough to develop sites on. So ideally what we wanted to do was create a Git repository for our Framework under a organization account on the lovely Github. Once done, the tricky part was trying to separate the framework code from the individual sites code.
This was quite
This week a BBC Panorama aired a program called “Addicted to Gaming” aiming to take a look into the lives of people, both young and old that are “addicted” either by self confession or by their loved ones admission to Gaming. It’s got alot of people pointing fingers and chatting about whether or not it should be taken seriously and whether developers like ourselves have anything to answer for. Is anyone really to blame, lets find out?
The young generation of
Over the weekend I took sometime to think about what makes a good MMO (massively multiplayer online) game. After giving it some thought and jotting down various combinations I decided that 5 points stood out for me more than any others.
Release a “finished” game
Build a thriving economy
Make it easy to meet individuals / groups
Focus on the game and its story or theme
There is alot of reasons why these are very important factors when making an